Boll Deluxe 2.1.2 Old Engine
* Changes since v2.1.1 Old Engine*
[Additions]
- Added Tutorial Biome
[Design Changes]
- Luigi's longjump goes higher again, Mario's was also tweaked to go lower
- Luigi can hit bricks and crates using his longjump and galaxy spin (you need to be going upward to hit blocks with the galaxy spin)
- Luigi can now groundpound out of a galaxy spin
- Other sonic characters now have parity with Sonic (too many changes to note)
- Wario can now roll up slopes
- dowser
- The kid can now collect mini mushrooms, becoming dot kid when he does so
[Graphical Changes]
- Resprited Goombrats
- Reworked a few biome backgrounds
- Fixed a few biome palette issues
[Audio Changes]
- finale and finalboss are now used
- Starman theme has now gotten an original composition
[Level Changes]
- Nerfed 7-2
- 8-4 now uses finale and finalboss music
[Bugs Fixed]
- Luigi's walljump should no longer get caught on walls
- Fixed Tyler and Text Blocks using the D-Pad icon for the blend display
- Tyler and Text Blocks should no longer try to use the text drawing function's color command while displaying the context menu
- Trigger/Loop Codeblocks now execute code correctly (they were broken with the optimization that came in 2.1.1)
- Fixed P-Blocks being offset when switching
- Fixed locked warpboxes giving an error when attempting to unlock it
- The Kid is no longer able to collect coins and rings by clipping into them
- Sonic no longer maintains his dropdash state when getting hurt
- Right facing wind streams are now properly aligned
- Luigi and Mario should now properly work with fences
- Fixed 'trying to draw non-existent sprite' error when your last savestate for time attack or The Kid was the pause menu
- Orbinauts and Lakitus can no longer bounce on springs
- Character Doors no longer switch character twice
- Character Doors now properly reset super and afterimages (if for whatever reason you want to use the old 1.9 super behaviour instead you can set the level description to "$keepsuper")
- Animated backgrounds no longer get destroyed when the horizon line comes into view
- Animated below backgrounds now actually work
- Characters with a hitbox less then 12 width will now no longer clip into ceilings
- Fixed wario's roll sfx carrying over to death
- Fixed water running
- Fixed dontdrawhudler player variable turning the game into a black screen
- Fixed level skins not replacing music outside of biomes with folders (it now replaces everything a music skin can (including princess.ogg) and doesnt need a biome folder to replace biome music)
- Fixed Co-Op not having a correct hud file, causing spr_unknown to appear
[Other Changes]
- Clock monitor will now play the small bumper sfx and do nothing in time attack mode instead of ruining your time
- Removed frameskip
- Blue koopas will now send The Kid's bullets back at him if he shoots them while spindashing
- Added more Kid specific deaths
- Character Doors with invalid character names now use a icon of a red X
- Character Doors now use lang for their error messages (game where character & game already character) and made the missing character error a little more helpful
- Character Doors set to "reset" will make the door reset you to the character picked in the roster
- Rewrote some lemon descriptions
- Added P-Switches to crates
- Gates no longer render behind assets
[Engine Technology]
- Added variable "monitem" to com_item() that lets the player obtain items while piping (this stops items recieved by monitors from being cancelled if you enter a pipe after)
- Vanilla characters now use com_item
- Optimized backbasground drawing by over 300%
- Overhauled the vertical parallax system for backgrounds
- Added offset parameter support for background transition layers
- Made runes object available to spawn mid-game again for modders, the main game spawner now deletes the runes instance from the menu before spawning gamemanager
- Level description tags like hidden now require a $ before the word to be registered (like $hidden)
- Added hpan, vpan, vl, forceminvscreen, attach, and attachstrong background parameters
- Added global.nohud command
Files
Get Boll Deluxe (beta)
Boll Deluxe (beta)
A Mario & Sonic crossover fan game.
Status | In development |
Author | Boll Team |
Genre | Platformer, Action |
Tags | 2D, Fangame, GameMaker, Level Editor, Local multiplayer, Moddable, Pixel Art, Retro, Singleplayer |
More posts
- Boll 2 Devlog #1 | Introduction!39 days ago
- Boll Deluxe 2.1.4 Old EngineAug 15, 2024
- Boll Deluxe 2.1.3 Old EngineJun 06, 2024
- Boll Deluxe 2.1.1 Old EngineApr 18, 2024
- Boll Deluxe 2.1 Old Engine PatchSep 29, 2023
- Boll Deluxe 2.1 Old EngineSep 14, 2023
- Boll Deluxe Unfinished Build Release + bugfixAug 15, 2023
- 2.0.6B ReleaseNov 22, 2022
Comments
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can't believe boi delux got updated 11 minutes ago