Boll Deluxe 2.1.4 Old Engine


[Additions]

- Tylers now have solid spike and intangible spike collision options

- Added a Reset Bindings button in the control config menu

- Added pages to the stats menu

- Added locked levels 

Levels that are locked ($locked) will show up on the level list but be unselectable

Levels that are both hidden and locked will not show up on the level list until they areunlocked

[Bugs Fixed]

- Fixed forceminvscroll background parameter setting foreground to true

- Testing in lemon no longer overwrites level skin music with vanilla music

- Fixed gate visual indicator color in lemon

- The Kid can now bounce off of diagonal/horizontal terrain springs correctly

- Fixed bumper depth

- Potentionally fixed an error with The Kid's death particles

- Fixed Jet Stream Particles being offset

- Fixed players with invincibility getting damaged by damage_player_on_contact enemies

- Fixed Stats menu text going off screen

- Runes now save when reshuffling

- Secret editor music no longer plays if you have the no lemon music option enabled

- Fixed stats with string values breaking the stats menu (since its introduction in 1.9.1 (almost 5 whole years) because of two wrong variable names)

- Fixed the game never applying music skins on the change screen because of checking if there is a level skin instead of if there isn't one

- Fixed mini sheet skin leaking

- Bricks, Monitors, Phasers, Item boxes, and Fire Bars should now properly shift their data to account for when alignment was added to them

- Fixed Red Rings not saving the level pack they were collected in

- Dotter and Undotter now turn into mini mushrooms and mushrooms correctly

- Fixed Lit Bob-Ombs not deactivating offscreen

- Fixed Lit Bob-Ombs not being able to pause their exploding time

[Other Changes]

- Red Ring HUD now shows which red rings are actually in the level

[Engine Technology]

- file_text_eof() is no longer blocked by the string antivirus

- Asset Anchors now also display their asset like Object Anchors do

- Added a new argument to draw_systext to choose the amount of pixels that a newline goes down

- Added a text tag for the change above (l=amount of pixels)

Files

Boll Deluxe 2.1.4 Old Engine (Latest).zip 168 MB
98 days ago

Get Boll Deluxe (beta)

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