2.0.6 Release
//HEY!\\
Boll Deluxe is, as it says on the tin, a beta. A lot of these features aren't complete,
and a few of the ones written here probably aren't even in the game yet.
(There will also be more than a few undocumented changes, it's been a long ride)
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* Changes since v2.0.5 *
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[Additions]
-Added moveset pages to every character
-Characters will now sink into slopes when facing right
-Added a command that reloads all characters named "charmreload"
-Semi Ground now has its own layer
-Added Back Ground tiles, Which have their own layer like Semi Ground
-The horizon height marker in lemon now makes the level entirely use the below BG if it is set to the top of the screen, much like how the water marker works
[Design Changes]
-Overhauled Mecha Sonic: Now much more accurate to 1.9.3, and Sparkdash has been replaced with a brand new move
-Overhauled Tails: A reworked version of Super Fly has replaced Ring Toss, and Tails has gotten his bombs back
-Overhauled Luigi: Changed how Green Missile works, replaced Thunderhand with Luigi fireballs, and made his Roll a real move
-Buffed Ashura's Aerial Spindash to make it a real move instead of equivalent to just roll jumping
-Mario's slidekick travels further
-When Mario bounces off enemies at triple jump speed, the counter increases
-Sonic will no longer come to an instant halt when rolling into a koopa
-Fixed Fire Ashura's bubbles refereshing his teleport
-Fixed many Wario and Mecha-related softlocks
-Fixed many instances of pointless or unreachable checkpoint sparkles
-Changed a lot of other miscelaneous shenanagins in the levels
-Dying by timer no longer sets your size to 0
-Changed codeblock activation priority
[Graphical Changes]
-The Kid has recieved a minor resprite
-Replaced the Feather Knuckles placeholder resprites
-Changed a few animations for knuckles and gave him a nice tan
-Heavily cleaned up Sonic, and excised all remaining remenants of Sonic Pocket Adventure
-Updated Mario and Luigi's sprites to feel less dated, and changed their overall colors
-Added a Max Speed running animation to tails
-Updated Peach's sprites
-Ghost House biome's fire objects are now caked in an ectoplasmic blue
-Adjusted Sky and Airship's foreground clouds to be attached to the top of the screen at all times
-Reverted the new forest biome background to how it was during version 2.0 pending the fixing of its contrast issues
-Added above/below background transitions to the Airship, Autumn, and Bonus biomes
-Clouds in the top of the sky biome are now transparent
-Changed rendering of Monitors so that they appear behind the player
-Replaced the default lemon thumbnail with one that looks less placeholder-y
-Wario's flag is now animated
-Updated Wario's signpost
-Updated Knuckles' signposts and card
-Updated Tails' signposts and card
-Updated Super's signposts and card
-Changed the color of Snow Biome pipes
-Raised all of Wario's sprites by one pixel (oops)
-Red Mushroom's icon in lemon was updated.
[Bugs fixed]
-Fixed an unreasonable amount of purple boxes and purple lines
-Fixed most remaining broken tiles in levels
-Fixed all flagpole sprites
-Fixed the background in many bonus areas
-Fixed most instances of 1.9 items in levels
-Readded missing Bowser and Blooper enemies in Lemon
-Fixed Beach Biome's tiles
-PSwitches now affect ALL objects, not just the ones on screen
-Fixed feather Knuckles's glide fx
-Fixed Mecha Sonic's lookup sound
-Fixed Mecha’s heavy landing ability when he falls fast enough
-Mecha's basic form can no longer spin when landing
-Fixed Somari's wait animation not activating
-Giana now breaks monitors by jumping on them or dashing
-Somari can now obtain something out of red coins
-Realigned Luigi's timing bars
-Fixed Banzai Bill's Hitbox
-Fixed Tails' climbing sprites and him not latching onto the flagpole
-Fixed Boo's buggy death
-Fixed Giana's dash shell flipping not working correctly on blue and yellow koopas as well as red and yellow paratroopas
-Fixed some enemies appearing as a goomba or a drybones for one frame
-The Player will no longer get stuck if they get damaged while climbing
-Made it so lemon keeps the image of a lemon file much better
-Fixed the Castle BG being weird with the above/below system
-Fixed up Mario's spinjump reaching the heavens
-Fixed Ashura’s big form not being able to launch stuff down from boxes with his bounce
-Gave boos their lemon sprites
-The BETA on the title screen now comes in about when the screen flashes
-Fixed the "trying to draw missing surface" bug with 30 fps bg mode
-Fixed the tip optassets thing
[Engine Technology]
-Added afterimage support for custom sheets
-Added enemyflip as a script for flipping enemies
-Added a new variable called intangible_timer so that you dont isnta kill a flipped enemy when you spin into them
-Made global.playerbecomesmall a lot better
-Slightly optimized mask_set
Files
Get Boll Deluxe (beta)
Boll Deluxe (beta)
A Mario & Sonic crossover fan game.
Status | In development |
Author | Boll Team |
Genre | Platformer, Action |
Tags | 2D, Fangame, GameMaker, Level Editor, Local multiplayer, Moddable, Pixel Art, Retro, Singleplayer |
More posts
- Boll 2 Devlog #1 | Introduction!18 days ago
- Boll Deluxe 2.1.4 Old Engine98 days ago
- Boll Deluxe 2.1.3 Old EngineJun 06, 2024
- Boll Deluxe 2.1.2 Old EngineApr 29, 2024
- Boll Deluxe 2.1.1 Old EngineApr 18, 2024
- Boll Deluxe 2.1 Old Engine PatchSep 29, 2023
- Boll Deluxe 2.1 Old EngineSep 14, 2023
- Boll Deluxe Unfinished Build Release + bugfixAug 15, 2023
- 2.0.6B ReleaseNov 22, 2022
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cool!