Boll Deluxe Unfinished Build Release + bugfix
Read the README, It has documentation for the new technical objects in lemon!
//HEY!\\
Boll Deluxe is, as it says on the tin, a beta. A lot of these features aren't complete or straight up dont exist,
and have notable jank associated with them.
There may also be missing notable features here.
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* Changes since v2.0.6b *
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[Additions]
-Added selectable HUD options
-Added Super Peelout for Sonic, use it to instantly gain maximum speed
-Added Terrain-Mounted Springs, similar to the Sonic games
-Added Rings
-Added Red Rings
-Added Cracked Ground, a form of ground that can be broken by strong attacks
-Added some unique items to coencide with the world 1 update
-Added Orbinauts
-Added Grinders
-Added Cloud tiles, a single tile semisolid.
-Added separate Waterfall and Lavafall objects for decoration
-Added Dash Panels, which help get the player to max speed quickly.
-Added 'lowgrav' and 'highgrav' cheats in the console
-Added many new technical blocks that can be used with or without knowledge of code
-Added the Gizmo tab with the Items tab being reorganized, and the Tools tab being replaced with the Technical tab
-Added keyboard shortcuts to lemon tabs
-You can now delete semi tile and bg tile selections using the 'DELETE' key in lemon
-Ground and Semiground now have a grass preview in Lemon, heavily increasing readability
-Added the X, Y and Z buttons for mods to make use of
-Added 'Powerup Dummy' for charms to make use of
-Added Dark Areas, place the 'Dark Area Spawner' in a region.
-Added Warp Boxes
-Added Big Bricks
-Added mute music button to lemon, press the - key to mute the music, and + to unmute it, as a result zooming in with the keyboard has been binded to SHIFT AND -/ SHIFT AND +
[Design Changes]
-Redesigned World 1, with a new extra level.
-Redesigned the main menu
-Overhauled the Mario Bros' movesets
-Changed non-terrain mounted springs into Mario springboards
-Tails's Bombs have been buffed to have a bigger explosion radius
-Lava now instakills the player again
-Knuckles can now Uppercut out of a glide
-Fixed the 2-1 bonus area
-Deprecated dotter, it was very rarely used and buggy
-Renamed 'Spikes' to 'Intangible Spikes'
-Munchers now have gravity and can be killed by POWs, Their old use has been replaced by 'Solid Spikes'
-Taps have been redesigned as 'Crystals Taps' from Super Mario 64
-Axes can now be aligned, and have been reworked to use an Input ID for gates
-Loosened the string_antivirus script to allow file_exists to be used
[Graphical Changes]
-Resprited the Ground, Bonus, and Underground, Forest, Snow, and Volcano biome
-Resprited mushrooms, fire flowers, feathers, and coins
-Resprited many different important tiles
-Updated the Arrow Sign anchor & many others
-Added various new decoration assets for the ground, underground and castle biomes
-Fixed a major contrast issue with the Ghosthouse theme, the background should no longer blend in with the tiles
-Decoration Remover option got new sprites
-Every character now has 'piping' and 'pipingup' sprites for skins to make use of
-Emblems are now 18x18 in size, compared to the 16x16 resolution it was before
[Audio Changes]
-Wario's sounds have been overhauled
-P-Switches now play music
[Bugs fixed]
-Eastereggs will now appear randomly again
-Fixed Sonic's falling animation speed
-Fixed a weird bug involving semiground and bridges overlapping
-Added Biome Rendering to certain objects that didn't have it before
-The Kid now gets pushed by bumpers properly
-Thwomps now stop on 1f0s and have their hitboxes in the right position
-Mushrooms and Fire Flowers now play the correct sound effect when collected
-Fixed being able to place objects over banzai bill launchers
-Stones are no londer 8 pixels off the ground when they first spawn, which made placing stones in 1 block tall spaces impossible
-All characters now have water splashing animations
-All characters now have gate climbing animations properly
-Cannons and Cannonball rendering has been fixed.
[Engine Technology]
-There is a new ID system used for some objects now, including the new technical objects, this allows 'signals' to be transferred to an infinite amount of objects from an infinite amount of objects globally
Files
Get Boll Deluxe (beta)
Boll Deluxe (beta)
A Mario & Sonic crossover fan game.
Status | In development |
Author | Boll Team |
Genre | Platformer, Action |
Tags | 2D, Fangame, GameMaker, Level Editor, Local multiplayer, Moddable, Pixel Art, Retro, Singleplayer |
More posts
- Boll 2 Devlog #1 | Introduction!48 days ago
- Boll Deluxe 2.1.4 Old EngineAug 15, 2024
- Boll Deluxe 2.1.3 Old EngineJun 06, 2024
- Boll Deluxe 2.1.2 Old EngineApr 29, 2024
- Boll Deluxe 2.1.1 Old EngineApr 18, 2024
- Boll Deluxe 2.1 Old Engine PatchSep 29, 2023
- Boll Deluxe 2.1 Old EngineSep 14, 2023
- 2.0.6B ReleaseNov 22, 2022
Comments
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Please add 21:9, ultrawide support, thing just need to open fov to any aspect, i try hex edit other version so i can change aspect but nothing work, understand not much people use ultrawide, but open aspect ratio will be amazing
we cant really support different aspect ratios because it modifies the gameplay in alot of different ways, and uh. the game LAGS like shit on normal resolution. loading even more stuff would be awful.