Boll Deluxe 2.1 Old Engine
//HEY!\\
Boll Deluxe is, as it says on the tin, a beta. A lot of these features aren't complete or straight up dont exist,
and have notable jank associated with them.
These changes were all made within Unfinished Build and the 2.1 Old Engine build, the latter will be marked with "-2.1 OLD ENGINE-"
There may also be missing notable features here.
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* Changes since v2.0.6b *
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[Additions]
-Added Super Peelout for Sonic, use it to instantly gain maximum speed
-Added Terrain-Mounted Springs, similar to the Sonic games
-Added Rings
-Added Red Rings
-Added Cracked Ground, a form of ground that can be broken by strong attacks
-Added some unique items to coencide with the World 1 update
-Added Orbinauts
-Added Grinders
-Added Cloud tiles, a single tile semisolid.
-Added separate Waterfall and Lavafall objects for decoration
-Added Dash Panels, which help get the player to max speed quickly
-Added 'lowgrav' and 'highgrav' cheats in the console
-Added many new technical blocks that can be used with or without knowledge of code
-Added the Gizmo tab with the Items tab being reorganized, and the Tools tab being replaced with the Technical tab
-Added keyboard shortcuts to lemon tabs
-You can now delete semi tile and bg tile selections using the 'DELETE' key in lemon
-Ground and Semiground now have a grass preview in Lemon, heavily increasing readability
-Added the X, Y and Z buttons for mods to make use of
-Added 'Powerup Dummy' for charms to make use of
-Added Dark Areas, place the 'Dark Area Spawner' in a region
-Added Warp Boxes
-Added Big Bricks
-Added mute music button to lemon, press the - key to mute the music, and + to unmute it, as a result zooming in with the keyboard has been binded to SHIFT AND -/ SHIFT AND +
-Added Unlock Tips to charms
-2.1 OLD ENGINE- Added Skin Offset option
-2.1 OLD ENGINE- Added the Mini Mushroom, the character will shrink to 8 pixels tall and run faster!
-2.1 OLD ENINGE- Added Swinging Hammers
-2.1 OLD ENGINE- Added Signal Blocks
-2.1 OLD ENGINE- Added a Final Demo Screen after the credits (P.S you can use the Escape key to skip the credits)
[Design Changes]
-Redesigned World 1, with a new extra level.
-Redesigned the main menu
-Changed non-terrain mounted springs into Mario springboards
-Tails's Bombs have been buffed to have a bigger explosion radius
-Lava now instakills the player again
-Knuckles can now Uppercut out of a glide
-Fixed the 2-1 bonus area
-Deprecated dotter, it was very rarely used and buggy
-Renamed 'Spikes' to 'Intangible Spikes'
-Munchers now have gravity and can be killed by POWs, Their old use has been replaced by 'Solid Spikes'
-Taps have been redesigned as 'Crystals Taps' from Super Mario 64
-Axes can now be aligned, and have been reworked to use an Input ID for gates
-Loosened the string_antivirus script to allow file_exists to be used
-The Feather powerup now swings in an arc, and gets instantly spit out of boxes like SMW/SMB3
-2.1 OLD ENGINE- Wario has gained his Mach Bash ability to break cracked ground
-2.1 OLD ENGINE- Yoshi has gotten an overhaul with his moveset
-2.1 OLD ENGINE- Added variable "move_lock" in charms for modders to use, it removes all moving and control capability from the player, and allows you to set the sprites manually with code.
-2.1 OLD ENGINE- Added common charm script "hititembox()" to simplify most item box behavior between all characters.
-2.1 OLD ENGINE- Refactored Collision code, Charms and other items no longer use yground, Please remove all mentions of it from your charm code, there is documentation for it in sonic.gml.
[Graphical Changes]
-Resprited the Ground, Bonus, and Underground, Forest, Snow, and Volcano biome
-Resprited mushrooms, fire flowers, feathers, and coins
-Resprited many different important tiles
-Updated the Arrow Sign anchor & many others
-Added various new decoration assets for the ground, underground and castle biomes
-Fixed a major contrast issue with the Ghosthouse theme, the background should no longer blend in with the tiles
-Decoration Remover option got new sprites
-Every character now has 'piping', 'pipingup', 'sidepiping', 'doorenter', and 'doorenter' sprites for skins to make use of
-Emblems are now 18x18 in size, compared to the 16x16 resolution it was before
[Audio Changes]
-Wario's sounds have been overhauled
-P-Switches now play music
-The title screen now has originally composed music
[Bugs fixed]
-Eastereggs will now appear randomly again
-Fixed Sonic's falling animation speed
-Fixed a weird bug involving semiground and bridges overlapping
-Added Biome Rendering to certain objects that didn't have it before
-The Kid now gets pushed by bumpers properly
-Thwomps now stop on 1f0s and have their hitboxes in the right position
-Mushrooms and Fire Flowers now play the correct sound effect when collected
-Fixed being able to place objects over banzai bill launchers
-Stones are no londer 8 pixels off the ground when they first spawn, which made placing stones in 1 block tall spaces impossible
-All characters now have water splashing animations
-All characters now have gate climbing animations properly
-Cannons and Cannonball rendering has been fixed.
-2.1 OLD ENGINE- Semiground and Background Tiles now count towards the visual limit meter in lemon
-2.1 OLD ENGINE- Charm Unlock Tips should now work.
-2.1 OLD ENGINE- Lemon object descriptions should now appear when scrolling through a family of objects
-2.1 OLD ENGINE- I-Readers now work like they were intended
-2.1 OLD ENGINE- Fixed Long Item Boxes
-2.1 OLD ENGINE- Fixed coins forever duping upon landing on a slope after being launched
-2.1 OLD ENGINE- The Kid's bullets now activate an axe's Output ID upon shooting it
And more!
[Engine Technology]
-There is a new ID system used for some objects now, including the new technical objects, this allows 'signals' to be transferred to an infinite amount of objects from an infinite amount of objects globally
Files
Get Boll Deluxe (beta)
Boll Deluxe (beta)
A Mario & Sonic crossover fan game.
Status | In development |
Author | Boll Team |
Genre | Platformer, Action |
Tags | 2D, Fangame, GameMaker, Level Editor, Local multiplayer, Moddable, Pixel Art, Retro, Singleplayer |
More posts
- Boll 2 Devlog #1 | Introduction!10 days ago
- Boll Deluxe 2.1.4 Old Engine90 days ago
- Boll Deluxe 2.1.3 Old EngineJun 06, 2024
- Boll Deluxe 2.1.2 Old EngineApr 29, 2024
- Boll Deluxe 2.1.1 Old EngineApr 18, 2024
- Boll Deluxe 2.1 Old Engine PatchSep 29, 2023
- Boll Deluxe Unfinished Build Release + bugfixAug 15, 2023
- 2.0.6B ReleaseNov 22, 2022
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